Is Leveling in Wow Easy Again

Instead of any fancy, back-of-box features similar a new class or race in World of Warcraft : Shadowlands, Blizzard is focusing on revamping old parts of the game. The most obvious example of this is the new graphic symbol customization system — currently available in the Shadowlands pre-patch. Just Blizzard likewise completely revamped Globe of Warcraft'south aboriginal leveling organization, and it'due south i of the biggest game changers we've seen in years.

Prior to the pre-patch, leveling in World of Warcraft took experienced players 80 hours or more than, with new players taking months to fully level a grapheme from i-120. Just in the new pre-patch, it took me less than 20.

How leveling has inverse in Globe of Warcraft

Shadowlands character customizations
Some of the new faces in World of Warcraft: Shadowlands
Image: Blizzard Entertainment

Raids and dungeons are the highlights of Earth of Warcraft, and many players view leveling as a bulwark to the game's all-time content. There's a reason players desire to become to max level as soon as they tin can.

Prior to Boxing for Azeroth, I decided to run a new Lightforged Draenei Warrior through the leveling experience. By the time I hit max level, my playtime on that character was 60 hours. That's lx hours for an experienced player with Heirloom items that increased my experience gain.

In the Shadowlands pre-patch, Blizzard inverse almost everything nearly that process. They squished the current max level down to fifty — with it going up to threescore when Shadowlands drops. And they added an hour-long tutorial experience that takes players from level 1-x. For levels 10-40, they implemented a new time travel experience that players phone call "Chromie time." Players choose an expansion they desire to level through, and Chromie the time gnome sends them. By the time they finish with that one expansion storyline, they'll be max level and ready for Shadowlands.

Curious well-nigh this new system, I decided to endeavor it out with a graphic symbol I'1000 considering maining in Shadowlands: my Vulperan Shaman. Because I'm playing an unlockable race unavailable to new players, I got to skip the opening sequence and outset at level 10. I put on my Heirloom gear — which had its experience bonus removed and now just provides bonuses like more rested XP later on logging off or combat bonuses — and traveled to the Mists of Pandaria expansion.

In less than a week, I went through four major zones to complete my leveling experience. I've quested through Pandaria before, then I was familiar with the route. Simply I also wasn't pushing for a fast time. Earlier this week, I hitting level 50 at 18 hours played. If yous add the one-hour tutorial I skipped and then decrease an hour for AFK time, that leaves me just under 20 hours.

After finishing, I discovered that I chose 1 of the slowest of the mod leveling expansions, and skipped out on various fourth dimension-saving measures. Some players can complete the trek in under ten hours at present, under the right circumstances. It's transformed WoW into a wholly reasonable timesink, and has removed the MMO'southward biggest bulwark to entry.

Bringing new players into the WoW fold

World of Warcraft: Shadowlands
One of World of Warcraft: Shadowlands' new leveling zones
Image: Blizzard Entertainment

I love all the classes in World of Warcraft, and I have a near max level version of each one. I'm a blatant "Altaholic," and I've spent quite a bit of extra greenbacks over the years buying max level character boosts. This new leveling arrangement changes that for people similar me. If I desire to level a new character, I can level them from scratch in the time it takes to play a modern unmarried role player feel. It opens up other classes to longtime players who never wanted to bother going through the miserable leveling experience once more.

But the real boon here is for new players. I came to Globe of Warcraft late — at the end of Mists of Pandaria in 2013. But I'd spent years trying to convince friends to play with me and level a character. The only reason my group started playing was because of a now-defunct leveling bonus called refer-a-friend, which drastically increased leveling speeds when playing with real-life friends. Even with refer-a-friend, it was a long, miserable slog.

That 80-120 hour bulwark to entry was a daunting wall, forcing players to sacrifice dozens of hours before getting to the "practiced stuff." And while the climb usually pays off, many players quit before they become there. But at present I can recommend that a friend play World of Warcraft and know they can become a good experience in the time it takes to finish the latest God of War. It's the near welcoming change we've seen out of Blizzard in years, and it's a massive boon for the WoW veterans and the WoW curious.

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Source: https://www.polygon.com/2020/10/22/21528839/world-of-warcraft-shadowlands-leveling-squish-experience-gain-time-level-50-allied-race

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